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	<title>Video Cards 101 &#187; Gaming History</title>
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	<link>http://www.videocards101.com</link>
	<description>Everything you want to know about computer video cards</description>
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		<title>What Will Computer Video Cards Be Capable of 25 Years From Now?</title>
		<link>http://www.videocards101.com/2010/03/computer-video-cards-capable-25-years/</link>
		<comments>http://www.videocards101.com/2010/03/computer-video-cards-capable-25-years/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 14:00:09 +0000</pubDate>
		<dc:creator>Video</dc:creator>
				<category><![CDATA[Gaming History]]></category>
		<category><![CDATA[New Video Cards]]></category>
		<category><![CDATA[computer video cards]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[graphics cards]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://videocards101.com/?p=16</guid>
		<description><![CDATA[Computer video cards have come a very long way since IBM installed the first one in their landmark PC back in 1981. Far from being simple methods of projecting images onto the screen, today’s graphic cards are the backbone of the modern computer and gaming experiences. Which raises an interesting question- Considering how far we’ve [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://computers.pricegrabber.com/video-cards/p/5/" target="_blank"><span style="text-decoration: underline;">Computer video cards</span></a> have come a very long way since IBM installed the first one in their landmark PC back in 1981. Far from being simple methods of projecting images onto the screen, today’s graphic cards are the backbone of the modern computer and gaming experiences. Which raises an interesting question- Considering how far we’ve progressed in less than 30 years, what does the future of video cards hold?</p>
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<p>With today’s graphic cards offering near photorealistic visuals, it’s hard to imagine what another 2 decades of improvement will bring. As it is, PC video games make you feel like you’re part of a movie. Since the video card is already among the most complex components of any PC, and it only stands to reason that this role will only expand with time. Here’s a peek at the three capabilities we’re hoping computer video cards will have developed by 2035:</p>
<p><strong>Virtual Reality</strong></p>
<p>The idea of a computer simulated environment isn’t a new one—variations on the theme have existed since the dawn of computers. But PC gamers have yet to taste the complete freedom of a genuine VR experience from their own home computers. Research is already under way to develop virtual reality technology that will engage not only sight and sound, but all 5 senses. Video cards that project the necessary laser beams to manipulate the brain’s sense of smell and taste, while working directly with a VR suit worn by the gamer to create an artificial reality world? Why not.</p>
<p><strong>Holograms</strong></p>
<p>The idea of life sized, animated holograms has fascinated those in the field of computer sciences for years. Buzz about the concept recently resurfaced during presidential election coverage when CNN “hologramed” in correspondents; igniting a flurry of curiosity about the idea. Unfortunately, those holograms were not actually projected onto the studio floor. We’re thinking that in another 25 years, this technology should be perfected, making chat rooms and instant messengers a lot more fun.</p>
<p><strong>A True 3D Experience</strong></p>
<p>Forget red and blue plastic eye glasses, the time for genuine 3D has come. Games, videos, pictures, movies, and web cams with the ability to literally leap off the screen and create a complete viewing experience are not that far off. Across the nation, scientists and tech specialists are busily studying the way the human eye works, in order to create a video card with 3 dimensional capabilities. What’s more, the 3D images of the future are being designed to reduce the eye strain and fatigue traditionally associated with these display screens.</p>
<p>A little over 50 years ago, the world gathered around their small family televisions to watch the first color TV broadcast. Today, we can watch our favorite high definition programs in our cars, while flying across the country, or from our smart phones—right in the palm of our hands. We can’t be completely sure exactly what the video capabilities of tomorrow will be. But the future of computer graphics looks very bright, indeed.</p>
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		<title>Top Nine Revolutionary Milestones in Computer Game Design</title>
		<link>http://www.videocards101.com/2010/03/top-revolutionary-milestones-computer-game-design/</link>
		<comments>http://www.videocards101.com/2010/03/top-revolutionary-milestones-computer-game-design/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:00:27 +0000</pubDate>
		<dc:creator>Video</dc:creator>
				<category><![CDATA[Gaming History]]></category>
		<category><![CDATA[Video Card History]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[computer video cards]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[graphics cards]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://videocards101.com/?p=8</guid>
		<description><![CDATA[Those who grew up with Commodore 64 Game Systems often stare in amazement at the intense graphics and player options available to today’s young gamers. The leap from 2-D side scrolling games to 3-D multi-player universes didn’t happen overnight. Developing today’s advanced games took years of creating new computer video cards, systems, programs, and concepts.
For [...]]]></description>
			<content:encoded><![CDATA[<p>Those who grew up with Commodore 64 Game Systems often stare in amazement at the intense graphics and player options available to today’s young gamers. The leap from 2-D side scrolling games to 3-D multi-player universes didn’t happen overnight. Developing today’s advanced games took years of creating new <a href="http://computers.pricegrabber.com/video-cards/p/5/" target="_blank"><span style="text-decoration: underline;">computer video cards</span></a>, systems, programs, and concepts.</p>
<p>For those of you who didn’t grow up along with the gaming revolution, here is a primer on the top 10 most revolutionary milestones in computer game design. Read it and learn. Your geeky elders will respect you for it.</p>
<p><strong>The First War Games</strong></p>
<p>The history of computer games reaches back to 1947, when two pioneering scientists made the Cathode Ray Tube Amusement Device. This crude game “system” allowed the player to fire missiles at targets. Today’s players, however, would hardly recognize it as a computer game.</p>
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<p><strong>Tennis for Two</strong></p>
<p><em>Tennis for Two</em>, which was made in 1958, was an analog game that used an oscilloscope that allowed players to compete with each other in a simple version of tennis. Thanks to the oscilloscope, it looked more like a device on a submarine than a computer game.</p>
<p><strong>Granular Video Cards</strong></p>
<p>The Commodore 64 was one of the first computer systems to include a dedicated video card. This system, however, didn’t have a granular card. The introduction of granular video cards dramatically improved the visual aspects of games. Even when granular video cards were introduced, they still didn’t have anything close to the power that consumers expect today. In fact, the VGA had a 640X480 resolution, which doesn’t cut it by today’s standards when processing intense graphics. Still, the granular video cards were an important step forward.</p>
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<p><strong>The AGP Port </strong></p>
<p>This was one of the most revolutionary milestones in computer gaming history. AGP finally gave graphics cards their own dedicated ports. This meant higher bandwidths and faster processing.</p>
<p><strong>Multiple Slots for Video Cards</strong></p>
<p>There was a momentary lull in the world of home gaming systems when many consumers found that they could rely on their PCs to play more intense games. This led to the development of computers that included slots for multiple video cards. Now computers could process more information at faster speeds.</p>
<p><strong>Online Gaming </strong></p>
<p>Basic online games have existed for nearly as long as the internet (check out the movie <em>WarGames</em>), but the technology didn’t really let players interact with effective avatars until games like <em>World of Warcraft </em>and <em>Everquest</em> offered an exciting way for individual players to meet each other online and play intense games even when they were separated by hundreds or thousands of miles.</p>
<p><em> </em></p>
<p><strong><em>DOOM</em></strong></p>
<p><em>DOOM</em> revolutionized the way that people played computer games in the early 1990s by popularizing the first-person shooter genre. This game was also important because it used intense 3-D graphics and allowed multiple players to participate through networked computers.</p>
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<p><strong>Counter-Strike</strong></p>
<p><em>Counter-Strike</em> took multi-player games to a whole new level. This game’s developers used advanced graphics to create one of the most realistic game worlds ever created in the 1990s. <em>CS</em> quickly became a huge hit, and players went so far as to form professional leagues, something that video game players would have thought impossible in the 80s and early 90s.</p>
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<p><strong>Massively Multiplayer Online Role-Playing Games</strong></p>
<p>Most serious gamers recognize <em>Neverwinter Nights</em> as the first MMORPG. It was introduced by AOL in 1991, but there were plenty of advances on the horizon. Today, MMORPGs are one of the most popular and lucrative types of computer games because they allow players to interact with other people from all over the world and explore fictional lands that offer amazing detail.</p>
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